4/28/2021 0 Comments Tales Of Graces Wii Iso English
So, its not about the settings, these issues are things yet to be fixed, right the game is supposed to be played at 30 fps, so if you use the frame limiter and set it to 30 fps, then it should run virtually identically to ps3; although ive read that the skits may be played at 60 fps, so idk.I set the frame limiter to 30fps, but (at least for me) it runs a bit slow (and annoyingly slower in battle).
But youre right, I felt more confortable playing 60fps (its a little bit annoying when exploring a map, haha), but not that awkward in battle. The combos at 60fps are actually reallly fun xD Yes, too bad about the skits, I hope we can see more progress in later months. The skits now display properly Unfortunately, the fps issue is still there. So i finally got far enough into the game to see what youre talking about. These are clearly meant to be ran at 30 fps, if you run them at 50 or 60 fps, the audio will start overlapping onto itself and you get simultaneous voice dialogs which turns into a garbled mess very quickly. Until whatever internal frame rate switch gets implemented into the emulator, its probably going to have to be 50 or 60 fps for now. Anyone else can confirm that the bug is fixed and if so, could you please your GPU options. Anyone else can confirm that the bug is fixed and if so, could you please your GPU options idk why they put it into their blog, it was fixed on one single commit a long time ago, and was overwritten before i could download it. The report mentions this build ( ) as the one which fixes the outlines and auto FPS but I tried it and it doesnt do anything out of the ordinary from the few minutes Ive played it. Theres a contributortester who runs a Ubuntu build iirc, he was the one who said it was fixed for him. Idk where they got those screenshots, but i also tried the last 4 or 5 builds from Kd to make sure it didnt get reverted. I may just be doing something wrong or it doesnt work on my rig. The transparency lines are an even bigger problem in OpenGL unfortunately, but it is alot more playable on OpenGL since the slowdowns and speedups in the in-game cutscenes are rare.
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